Tuesday, July 13, 2021

Substance Painter Shorts 01 - How to Export UDIM textures into seperate folders

 

 
 
This video will show you how to get Substance painter 2021 to export textures into its own folders corresponding to each channel.

Saturday, July 3, 2021

Maya quickTip #3 Rearrange UVsets

In this video, I will be talking about how to rearrange uvsets using the uvset editor in Uvtoolkit
 

Sunday, June 20, 2021

Maya QuickTip 2 ShellModifier Without Plugins



 

In this video we will take a look at how to build your own shell modifier with just a few nodes.

works in maya 2017 and above.

Tuesday, June 15, 2021

Update to Quad primitives script - polyGable and polyOblong

 polyGable(roof/wedge) is available now in the latest beta (free)

https://www.artstation.com/marketplace/p/Xmkz1/maya-quadprimitive-beta-v1-1?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

For those of you who are not familar. this is tool that allows user to create Quad based Primitives( such as quad cylinders and quad spheres..) interactively that does not exist in base Maya. The nice thing about these primitives is that they are tweakable after creation.



 

polyOblong(wip)

this is a preview of a new primitive im working on which will be added later to the beta.


Saturday, May 22, 2021

May MegaSale 30% off my Store on Artstation till may 26th


Get 30% off on my store during the May Mega Sale on the ArtStation Marketplace from May 20 - May 26!
artstation.com/a/693682

 

 



Sunday, March 14, 2021

(RnD) procedural scaffold modifier (no commentary)

Just a video of me messing around with maya to see how far i can push maya's procedural modeling capabilities. still have a lot to work on in terms of stability and bugs. Currently undo queue is not working for some reason.