Sunday, December 16, 2012


first sculpting pass for statue.

Monday, December 10, 2012

statue wip. next up sculpting

Sunday, November 25, 2012

Thursday, November 22, 2012

maya referencing/instancing objects is driving me nuts

Cant believe there is no way to just reference a certain part of the file. Also the replacing objects is sometimes very buggy with the placement. It'd be awesome if someone proves me wrong.

Wednesday, November 21, 2012

Vray frame buffer bug

Chaos Group or Autodesk should go fix their stupid VFB buffer bug where it gets drawn off screen and disappears. such as waste of time to have to go in to the ascii file and delete the vfbsa everytime to fix it.

Saturday, November 17, 2012

Friday, November 2, 2012

Low poly with normals baked in 3dsmax. might need some more edge highlight in the texture. pretty much done with the textures.

Thursday, November 1, 2012

1st pylon gate

done in zbrush with base mesh created in 3dsmax.

Saturday, October 27, 2012

Karnak final

added the corner trim mesh to hide the seams. green mesh is the Gate thats gona be modeled later.

Wednesday, October 24, 2012

Karnak 1st entrance progress

basic hardware viewport display in max

Saturday, October 20, 2012

ideas for improving maya

more maya users need to see this and vote. 

mudbox version here 

if you have updates you want to make it into the next version maya or mudbox go vote.

Wednesday, October 10, 2012

Sci fi Buggy

Work in progress in maya. Been trying to get faster at hardsurface modeling in maya, using different techniques like nurbs and boolean to knock shapes out quick. Right now trying to fill in the missing detail from the concept art.

Friday, October 5, 2012

entrance bricks

finally figured out how to do the exposed bricks on the top to match the photos. The hardest part was to keep it modular so that, tiling textures could be reused. will move on to sculpting pass next.

Sunday, September 30, 2012

first pillar section textured

Im so glad the AO map turned out ok from xnormals. the Cavity map that was converted with Ndo2 is so much easier and better. Main thing is this way it saves a lot of time having to wait for it to bake.

Friday, September 21, 2012

maya non destructive Symmetry

I normally dont write much on this blog, but this time I want to write about the mirror tool. most maya users like to model one side of the mesh then delete half. It works fine but very tedious. I found a work around, which is the mirror cut tool.

1) select mesh, run mirror cut option

2) Uncheck the merge with the original and then apply

3)What ever edits you make to one side will be transferred over to the mirror side.

Tuesday, September 18, 2012

1st pylon update

Sculpted tileable brick wall. testing the uv layout for the front wall Section. will move on to the right side next. Planning to use alpha blended decal for Corner trims and also unique patterns and damages.

Saturday, September 15, 2012

Karnak First Pylon -wip

First pylon side pillar block

Monday, August 6, 2012

moving verts to nearby locators

trying to figure out how to move verts to nearby locators with Mel script. I know you could use xform or getattr to get the result of distance between 2 objects, but what I don't know how to do is to make it test the distance of all the verts selected.

Wednesday, July 25, 2012

mudbox highlight map problems

no idea why theres seams on the highlight map rendered from mudbox 2013

Tuesday, July 3, 2012

zbrush first pass wip

mountain sculpt progress

Thursday, June 28, 2012

poster intial render for Revelation:The Chronicles of Jericho fox

Friday, June 1, 2012

testing the composition. Since most likely im gona render the final image in 16:9 ratio, I have to make some adjustments to the block out by adding more background elements. Still working on the Camera angle. Cant wait to finish the block out and start detailing the scene.

Thursday, May 24, 2012

Small update on the progress of the scene.

made some adjustments to the height of the mountain. added support beams more bridges. Still a lot of work to do.

Thursday, May 3, 2012

Tuesday, March 6, 2012

Thursday, March 1, 2012

Friday, February 24, 2012

Monday, February 20, 2012

Saturday, February 4, 2012

Friday, January 13, 2012

shaders update

close to completion

Sunday, January 1, 2012


for the front shield logo of the hover craft