Just want to share a development update on the modeling toolset i have been working on.
New tools: Quad diamond connect, Quad Split End, Average Planar, Space loop, Straighten loop and Select similar mesh.
My Plan is to release this in the new year
Just want to share a development update on the modeling toolset i have been working on.
New tools: Quad diamond connect, Quad Split End, Average Planar, Space loop, Straighten loop and Select similar mesh.
My Plan is to release this in the new year
In this video we will take a look at how to build your own shell modifier with just a few nodes.
works in maya 2017 and above.
polyGable(roof/wedge) is available now in the latest beta (free)
For those of you who are not familar. this is tool that allows user to create Quad based Primitives( such as quad cylinders and quad spheres..) interactively that does not exist in base Maya. The nice thing about these primitives is that they are tweakable after creation.
polyOblong(wip)
this is a preview of a new primitive im working on which will be added later to the beta.
Just a video of me messing around with maya to see how far i can push maya's procedural modeling capabilities. still have a lot to work on in terms of stability and bugs. Currently undo queue is not working for some reason.
This Video is a demo on how I use Imm brushes to easily create Cliff structure in Zbrush, Maya, Substance Painter and RizomUV.
10 IMM cliff brushes https://www.artstation.com/marketplace/p/KPx7/zbrush-10-cliff-imm-brush
link for Zbrush to RizomUV bridge
https://origamidigital.com/cart/index.php?route=product/product&path=59_61&product_id=54
created a procedural quad cylinder with tweakable parameters even after creation.
written in mel. working on polishing the script and then will release in a few weeks.