wip highpoly decor detail to be baked down.
Wednesday, December 31, 2014
Friday, December 26, 2014
Sunday, December 14, 2014
Sunday, December 7, 2014
armor vest mudbox sculpt
basemesh made in maya. sculpted in mudbox
got to test out my new Wacom intuos pro, which i have been holding off to buy for a while. But im glad I made the purchase, definitely improved my sculpts
Sunday, November 30, 2014
Saturday, November 22, 2014
Monday, October 13, 2014
Building 01 final
Maya viewport 2.0 with ssao and anti-aliasing. Textures size 1024 col/spec/normals
Tuesday, October 7, 2014
texture revised
This a my texture flat, currently making revisions to make it more apocalyptic.
added some blood stains and some broken windows.
added some blood stains and some broken windows.
Sunday, September 28, 2014
building 1 texture final
Monday, August 18, 2014
Running Dead Building 1 texture progress
Running Dead Building 1 texture progress
making some high poly detail to be baked down to the low poly.
making some high poly detail to be baked down to the low poly.
Tuesday, July 1, 2014
Tuesday, June 3, 2014
jumping back into Zbrush
Its been a while since I used Zbrush for work. Pick up a few new techniques sculpting cracks
while working on a tilable street texture.
Here are some other stamps that i made in mudbox for reusable details that will be applied later on.
while working on a tilable street texture.
Here are some other stamps that i made in mudbox for reusable details that will be applied later on.
Friday, February 28, 2014
Substance painter
Substance Painter is what I had imagine the next step for 3d painting should be. Being able to paint multichannel is very efficient. This is something that Mudbox is lacking. I urge the developers/programers for Mudbox to implement this in. I think Autodesk can try to bring Paint FX into mudbox. Imagine how powerful it will be, being able to paint hair onto the model and bake it down. This will definitely be Mudbox's answer to Zbrush's fibermesh. Think of the the possiblilities, since paint Fx has a lots of parameters, it is procedural which is great for production when you need to make a lot of iterations.
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