added the corner trim mesh to hide the seams. green mesh is the Gate thats gona be modeled later.
Saturday, October 27, 2012
Wednesday, October 24, 2012
Saturday, October 20, 2012
ideas for improving maya
more maya users need to see this and vote. http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum.
mudbox version here http://mudboxfeedback.autodesk.com/forums/158904-ideas-for-mudbox-forum?filter=hot&page=3
if you have updates you want to make it into the next version maya or mudbox go vote.
mudbox version here http://mudboxfeedback.autodesk.com/forums/158904-ideas-for-mudbox-forum?filter=hot&page=3
if you have updates you want to make it into the next version maya or mudbox go vote.
Wednesday, October 10, 2012
Sci fi Buggy
Work in progress in maya. Been trying to get faster at hardsurface modeling in maya, using different techniques like nurbs and boolean to knock shapes out quick. Right now trying to fill in the missing detail from the concept art.
Friday, October 5, 2012
entrance bricks
finally figured out how to do the exposed bricks on the top to match the photos. The hardest part was to keep it modular so that, tiling textures could be reused. will move on to sculpting pass next.
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