Sunday, September 30, 2012
first pillar section textured
Im so glad the AO map turned out ok from xnormals. the Cavity map that was converted with Ndo2 is so much easier and better. Main thing is this way it saves a lot of time having to wait for it to bake.
Friday, September 21, 2012
maya non destructive Symmetry
I normally dont write much on this blog, but this time I want to write about the mirror tool. most maya users like to model one side of the mesh then delete half. It works fine but very tedious. I found a work around, which is the mirror cut tool.
1) select mesh, run mirror cut option
2) Uncheck the merge with the original and then apply
3)What ever edits you make to one side will be transferred over to the mirror side.
1) select mesh, run mirror cut option
2) Uncheck the merge with the original and then apply
3)What ever edits you make to one side will be transferred over to the mirror side.
Tuesday, September 18, 2012
1st pylon update
Sculpted tileable brick wall. testing the uv layout for the front wall Section. will move on to the right side next. Planning to use alpha blended decal for Corner trims and also unique patterns and damages.
Saturday, September 15, 2012
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