first sculpting pass for statue.
Sunday, December 16, 2012
Monday, December 10, 2012
Sunday, November 25, 2012
Thursday, November 22, 2012
maya referencing/instancing objects is driving me nuts
Cant believe there is no way to just reference a certain part of the file. Also the replacing objects is sometimes very buggy with the placement. It'd be awesome if someone proves me wrong.
Wednesday, November 21, 2012
Vray frame buffer bug
Chaos Group or Autodesk should go fix their stupid VFB buffer bug where it gets drawn off screen and disappears. such as waste of time to have to go in to the ascii file and delete the vfbsa everytime to fix it.
Saturday, November 17, 2012
Friday, November 2, 2012
Thursday, November 1, 2012
Saturday, October 27, 2012
Wednesday, October 24, 2012
Saturday, October 20, 2012
ideas for improving maya
more maya users need to see this and vote. http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum.
mudbox version here http://mudboxfeedback.autodesk.com/forums/158904-ideas-for-mudbox-forum?filter=hot&page=3
if you have updates you want to make it into the next version maya or mudbox go vote.
mudbox version here http://mudboxfeedback.autodesk.com/forums/158904-ideas-for-mudbox-forum?filter=hot&page=3
if you have updates you want to make it into the next version maya or mudbox go vote.
Wednesday, October 10, 2012
Sci fi Buggy
Work in progress in maya. Been trying to get faster at hardsurface modeling in maya, using different techniques like nurbs and boolean to knock shapes out quick. Right now trying to fill in the missing detail from the concept art.
Friday, October 5, 2012
entrance bricks
finally figured out how to do the exposed bricks on the top to match the photos. The hardest part was to keep it modular so that, tiling textures could be reused. will move on to sculpting pass next.
Sunday, September 30, 2012
first pillar section textured
Im so glad the AO map turned out ok from xnormals. the Cavity map that was converted with Ndo2 is so much easier and better. Main thing is this way it saves a lot of time having to wait for it to bake.
Friday, September 21, 2012
maya non destructive Symmetry
I normally dont write much on this blog, but this time I want to write about the mirror tool. most maya users like to model one side of the mesh then delete half. It works fine but very tedious. I found a work around, which is the mirror cut tool.
1) select mesh, run mirror cut option
2) Uncheck the merge with the original and then apply
3)What ever edits you make to one side will be transferred over to the mirror side.
1) select mesh, run mirror cut option
2) Uncheck the merge with the original and then apply
3)What ever edits you make to one side will be transferred over to the mirror side.
Tuesday, September 18, 2012
1st pylon update
Sculpted tileable brick wall. testing the uv layout for the front wall Section. will move on to the right side next. Planning to use alpha blended decal for Corner trims and also unique patterns and damages.
Saturday, September 15, 2012
Monday, August 6, 2012
moving verts to nearby locators
trying to figure out how to move verts to nearby locators with Mel script. I know you could use xform or getattr to get the result of distance between 2 objects, but what I don't know how to do is to make it test the distance of all the verts selected.
Wednesday, July 25, 2012
Tuesday, July 17, 2012
Tuesday, July 3, 2012
Friday, June 1, 2012
Thursday, May 24, 2012
Thursday, May 3, 2012
Tuesday, March 6, 2012
Thursday, March 1, 2012
Friday, February 24, 2012
Monday, February 20, 2012
Saturday, February 4, 2012
Friday, January 13, 2012
Sunday, January 1, 2012
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