New Features added polyExtendFaceNoBorder : extends the faces with no border overlap added ktCircleSupport : add support edges surrounding the circle topology added cycleDisplayLayer : give user the ability to isolate and toggle the visibility of selected display layers added ktCleanerTools : collection of mesh cleanup/detection tools added Planar Min : flattens selected components to the minimum position in the local direction added bake custom pivot from component function added create Primitives at Selection functions added collapsable separators on the shelf
Update extended dotloopSelect support for faces and vertices add tweak button for Grow Angle Selection Added support for face bounds in Face fill selection
Hey All. I just released a Modeling Toolset that extends Maya modeling
capabilities. Makes some mundane task quicker. Selections tools, Quad
Connect, Mesh Adjustment tools..
Just want to share a development update on the modeling toolset i have been working on. New tools: Quad diamond connect, Quad Split End, Average Planar, Space loop, Straighten loop and Select similar mesh.
In This Update, I will be demonstrating the new selection modes and Quad Connect tools. This tool is still in development, I will release it as soon as its stable enough.
-----New Selection Modes ----
Multiple EdgeBounds -- it will auto select Face section inbetween 2 Edge Bounds
Extend To Hard Edge -- it will Grow the faces selection up to the hard edges.
-----Quad Tools -----
Quad Corner Connect -- does a corner connect on edge rings. will also allow users to create a quad corner on ngon faces.
Quad Vertex Extrude -- Extrudes a face from a border vertex.
Quad End Connect -- creates a quad end connection on faces with 2 edges leading up to it.
Quad Loop Connect -- creates edge splits on all faceloops