Sunday, August 16, 2015

Future of Sculpting in Maya/Mudbox - soooo good!

Autodesk Vision Series - Modeling

Keypoints:
- Adaptive Topology 
- Boolean
- Planar Cut
- Using Curves to shape and define Hard edges
- Hair Combing like Fibermesh from Zbrush
- Deformers
- Kit-bashing



Can't wait to try this out. This is what I wanted for Mudbox for a long time, sculpting is gona be a lot more fun and less tidious. With this I will never have to use Zbrush again. Sorry If I offend any Zbrush Users.
But most likely this will be a Maya only thing. Meaning that Autodesk will eventually integrate all of mudbox and phase it out. Would be great if they have this for both.

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