In This video I will explain what polyDual is and demonstrate how it can be used for modeling specific mesh such as Scifi patterns, reptile scales and floor tiles...
3d Model/Texture Artist New Portfolio: https://www.artstation.com/kelvintam
Japanese decal pack vol 01 ---- 340+ decals
Variety of decals with a mix of urban and rural. Everything is masked in png format
Most decals have a clean and dirty(grunge) version
This set is great for texturing use in Japanese street environments, in 2d illustrations.... etc
Artstation
https://kelvintam.artstation.com/store/yrLKz/kt-modelingtoolsetlatest-15
Gumroad
https://absolutekelvin.gumroad.com/l/ktmdlToolset
If you enjoy my content please support me at
https://buymeacoffee.com/keltart
New Features
added polyExtendFaceNoBorder : extends the faces with no border overlap
added ktCircleSupport : add support edges surrounding the circle topology
added cycleDisplayLayer : give user the ability to isolate and toggle the visibility of selected display layers
added ktCleanerTools : collection of mesh cleanup/detection tools
added Planar Min : flattens selected components to the minimum position in the local direction
added bake custom pivot from component function
added create Primitives at Selection functions
added collapsable separators on the shelf
Update
extended dotloopSelect support for faces and vertices
add tweak button for Grow Angle Selection
Added support for face bounds in Face fill selection
Hey All. I just released a Modeling Toolset that extends Maya modeling capabilities. Makes some mundane task quicker. Selections tools, Quad Connect, Mesh Adjustment tools..
Get it here at
Artstation - https://www.artstation.com/marketplace/p/yrLKz/kt-modelingtoolset
Gumroad - https://absolutekelvin.gumroad.com/l/ktmdlToolset
Cheers
Just want to share a development update on the modeling toolset i have been working on.
New tools: Quad diamond connect, Quad Split End, Average Planar, Space loop, Straighten loop and Select similar mesh.
My Plan is to release this in the new year