Thursday, July 25, 2013
Thursday, July 4, 2013
Tuesday, May 21, 2013
Mudbox Tiling Texture tutorial
First of the many tutorials that I will be doing for mudbox and and maya.
This tutorial covers creating tiling textures from sculpt mesh/objects placed in the scene,done within Mudbox and Maya. Utilizing the tiling plane and extract texture mainly.
Hope you guys like it.
Thanks for watching
This tutorial covers creating tiling textures from sculpt mesh/objects placed in the scene,done within Mudbox and Maya. Utilizing the tiling plane and extract texture mainly.
Hope you guys like it.
Thanks for watching
Sunday, May 19, 2013
Wednesday, May 15, 2013
Statue_High
Statue Sculpt final. spent too much time on the little detail on those plating which end up very small on screen. But I got to familiarize myself with Mudbox 2014 retopology and reduce mesh. Will post a tutorial for those functions shortly after this is all textured and baked.
Thursday, April 25, 2013
Thursday, March 21, 2013
Mudbox ideas
I believe if autodesk needs to incorporate deformers into mudbox, which could potentially rival zbrush.
Think of the possiblities, deformers in maya can handle high poly meshes quite well. I mean they have the code already, its just a matter of implementing. Things like Spikes can be achieve easily with Taper. Main thing Im trying to say is that with these tools, it reduces the need to bring the mesh back and forth from maya/max/xsi. Thus increasing productivity. Mudbox hands down is the most user friendly sculpting program out theres, that is why I would love to see it improve with tools. Ultimately eliminating the need to use zbrush in my workflow. Even after using Zbrush for few years, it still dreadful to use it.
Think of the possiblities, deformers in maya can handle high poly meshes quite well. I mean they have the code already, its just a matter of implementing. Things like Spikes can be achieve easily with Taper. Main thing Im trying to say is that with these tools, it reduces the need to bring the mesh back and forth from maya/max/xsi. Thus increasing productivity. Mudbox hands down is the most user friendly sculpting program out theres, that is why I would love to see it improve with tools. Ultimately eliminating the need to use zbrush in my workflow. Even after using Zbrush for few years, it still dreadful to use it.
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