Sunday, September 30, 2012

first pillar section textured





Im so glad the AO map turned out ok from xnormals. the Cavity map that was converted with Ndo2 is so much easier and better. Main thing is this way it saves a lot of time having to wait for it to bake.

Friday, September 21, 2012

maya non destructive Symmetry

I normally dont write much on this blog, but this time I want to write about the mirror tool. most maya users like to model one side of the mesh then delete half. It works fine but very tedious. I found a work around, which is the mirror cut tool.

1) select mesh, run mirror cut option

2) Uncheck the merge with the original and then apply

3)What ever edits you make to one side will be transferred over to the mirror side.

Tuesday, September 18, 2012

1st pylon update

Sculpted tileable brick wall. testing the uv layout for the front wall Section. will move on to the right side next. Planning to use alpha blended decal for Corner trims and also unique patterns and damages.


Saturday, September 15, 2012

Karnak First Pylon -wip

First pylon side pillar block


Monday, August 6, 2012

moving verts to nearby locators

trying to figure out how to move verts to nearby locators with Mel script. I know you could use xform or getattr to get the result of distance between 2 objects, but what I don't know how to do is to make it test the distance of all the verts selected.

Wednesday, July 25, 2012

mudbox highlight map problems


no idea why theres seams on the highlight map rendered from mudbox 2013