Sunday, December 14, 2014

first texture pass for armor


straight color and normal map 2048. will be downsized to 1024 for final

Sunday, December 7, 2014

armor vest mudbox sculpt




basemesh made in maya. sculpted in mudbox

got to test out my new Wacom intuos pro, which i have been holding off to buy for a while. But im glad I made the purchase, definitely improved my sculpts

Sunday, November 30, 2014

armor vest

WIP armor vest based off of SDU


Saturday, November 22, 2014

Monday, October 13, 2014

Building 01 final

Maya viewport 2.0 with ssao and anti-aliasing. Textures size 1024 col/spec/normals




Tuesday, October 7, 2014

texture revised

This a my texture flat, currently making revisions to make it more apocalyptic.

added some blood stains and some broken windows.

Sunday, September 28, 2014

building 1 texture final


This one of the more challenging models to texture for because of the limitation of the texture size of 1024 for the whole building. I somehow managed to fit all the texture into one uv tile, but it was a pain in the arse. Glad its done